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1. Dry firing should not hurt it. As it takes 3-5 tanks of air to fully set the spring. Using paint to do this, unless playing could get expensive, unless you are actually playing.
2. Anyone correct me if I am wrong, but dwell is the duration of time the noid is active and allowing air to fire the ball. The BIP is the amount of time the ball has to be in the breach befor the eyes allow you to fire. Ramping point is the amount of BPS you have to reach before the ramp setting activates. Example is: you must pull the trigger at arate of 5 Balls Per Second before the ramp mode kicks in to make up the differnce to get to 15 BPS.
3. Possibly a new bolt. I have no infromation as to what kind of tweak this will get you. A local team is trying the New Designz bolt and will let me know how it is. When I know I will post some info on it. As for the Orange Morphine Bolt...IDK. The marker is plenty fast out of the box so IMO a new board is not needed at this time. A good Barrel. A freak...Evil Pipe...Empire Revolver...Its up to you.
4. As I heard V1's had alot of problems, but were solved with the V2's. As for what serial numbers indicate V2's, you would have to call INVERT.
5. push your hopper all the way in.
I have not made any adjustments to my INVERT so how the dwell affects anything is still unknowen to me. The Invert mini is still relativally new so give it time to get the verdict out. I just got mine and put 4000 rounds through and it runs great right out of the box.
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