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Formations
Good formations are what can make or break a team.
Now, when it comes to planning formations, it depends or how you are going to play this round:
Defending
If you plan on defending this round, that is wait for the enemy to come to you, then you should try this:
-Get some guys to be ahead a bit, in the probable area that the team will be coming through. Basically use these guys as scouts to know when the other team is coming, no more then 2 for this.
-Have 1-2 guys far on each side to prevent potential flaking.
-Have maybe 1 guy back a bit, just in case some one gets through and decides to attack from behind.
-Then have the rest of the team in the centre of you other team mates. They should have excellent cover. Then just wait.
Once the enemy comes, have your front guys to retreat and lead them right into your centre players. Then have your men to the side come and box them in.
Attacking
If you plan on leading you team to an attack, then just give out positions and jobs to each player. Pick the assigned task based on numbers of players on your team, the player’s skill, the players that work well together.
-You must have guys goes wide. To flak or protect against flanking.
-Must have some one go up front. To stir them up
-must have guys in the middle and guys at the back.
That’s the basic formation I always assign. Works fairly well. But when I have limited players or plenty of players I get original.
You could always try to go up in a huge group, though I don’t advise it. But you could probably push through fairly easy against a team that is using a sloppy formation.
A straight line. Used in the American Revolution I believe.. or 7 years war.. Whatever side made a single to two-man line to seem as though they had more men. Just coming up the field straight, basically creating a wall, which prevents passing any flakers or snipers, which would potentially take you out. Only probably with this is, its easy to break through, take out a few links and you are free to get past it, leaving a gap between the remaining members of the team.
Splitting the team into two and using two large flaking teams. Maybe keep 1-2 to go up the middle to keep them distracted. Then when both flaking teams are at the side on the other teams group then just close in on them. Being shot from both sides, especially with heavy fire, they will be done. They will try and get out. This is where your front guys come in and block them off even more. The only way out is back, and if they were the defending team, then chances are they are fairly close to the rear boundaries so they wont be able to move at all.
A broken line. Try the straight line/wall one again. But this time break it up. Have two advancing straight lines. One a bit behind the other. and in a fill in the gaps pattern. Like this:
x....x.....x
...x....x
that way if the other team does break through, then they just run into your second line.
Free for all/everyone solo. This works okay. The confusion usually causes your team to collapse, but some times you can pull it off. Just have everyone go do his or her own thing. Do keep a sort of plan or objective though. You can’t just send everyone in and expect them to play all right. Depending on the other teams formation, it might work, and it might not. The thing that usually makes you win with this is the confusion of the other team. Players are coming from every where, with no particular pattern to the attack. Therefore no predicting the next moves.
The main things to keep in mind while playing woods ball is that it’s equally important to focus on yourself and team members. Most people get the idea that they can just run into the woods and portray the role of Rambo and take on everyone themselves. This usually isn’t the case. Like any team-based sport, you need your team mates.
So concentrate on the individual things before you get to the field, but once you get there it’s up to everyone to get the game in the bag.
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2k3 Vert Autococker in red
Dye Sticky Grips | Worr Blade Bolt | CP 1 Piece
Same HPA tank and Hopper as listed below
PMI Piranha PRO TS with Blue Fade
Pure Energy 48ci 3000psi Compressed Air Tank
Ricochet AK Motorized Hopper
Phantom VSC w/45 in red
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