Quote:
Originally posted by bob005
who the hell brings a pump into speedball?
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*shrug* I do.
For a long time I've been in favor of a cap, but as Nick pointed out the only practical way to do it is to ban force-feeding hoppers. It would be a logistical nightmare to check every board before a game (nevermind people trying to cheat the anti-cheating safeguards) or to make eveyone swap to event-provided capped boards. No one needs 20bps, and no one hits it consistently enough to require it. Revvystyle-only would max everyone around 12bps, and that's plenty fast to get the job done.
Someone pointed out that it takes skill to shoot fast, and a cap takes that skill away from a player. So? It magnifies the importance of other skills. Which takes more skill, to lead and hit a running player in 3 balls, or just lay a 18bps string and let them run into it? A good 18bps string requires some fast fingers, but only 3 shots requires some pretty good aim. Either is a valid technique, but it's easy to see which method Diablo prefers people to use.
"You could just run through a 5bps string and dodge the paint".... gee, sounds like games might become more mobile again. People are much more likely to run if they've got a decent chance of making it to where they're going. More movement, more bunkering, and more action. Less paint to carry makes for faster players as well.
Arguing that faster guns are better is thorny, at best. It goes back to the "player or the gun" argument. If it's the player not the gun, there's no real reason to buy a $1,500 20bps gun. If it's the gun not the player, then any feeb can pick up your gun and do as well as you. Rarely will people actually admit it's primarily the player, and they've just wasted a lot of money on overkill just to show off. I've always thought it would be a better test of skill to do something like an IROC series, where everyone has the same equipment. Takes one more variable out of the equation. Since paintball equipment is more of a personal preference thing and there are so many great manufacturers, it's a far-fetched idea. However, I see no detriment to the game in trying to limit ROF.
People argued restrictor-plates would ruin NASCAR, but it's still growing every year, and restrictor-plates seemed to be the antithesis of "racing".