The RT is very similar to the Tipp RT,same basic intent overall with very simialy outcomes.
The main difference is the Tippy is much easier to get the full auto effect than on the Mag RT.The Mag RT can definately be 'made' to get the full auto effect with some minor tuning or by using an adjustable HPA tank.When set up like that it WAY faster than a Tippy RT and is most definately considered illegal.But in it's totally stock form it is generally considered legal by most leagues.
The DHT is a pnuematic trigger frame that takes the input from the trigger and uses that to control the rest of its system that actually pulls the Mag sear.What this does is take off nearly all the weight and length of the pull out of the equasion. It 'should' be legal as the RT effect and the ability to bounce or sweetspot is now totally removed.It leaves you basically the speed,almost, of an electronic marker that has no shot buffering software and no debounce settings. I.E. A stock vision Impulse for example.
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Originally Posted by cb_neosythe
i'm kinda new to mags, and i was wondering if the automag rt, and mags with the xvalve and that are mech. still tourny legal, i ask this because like the tippy rts they aren't cuzz you can sweet spot them and get a full auto effect, is this the same with the rts on mags or is the rt just to allow short faster pulls and faster recharge rate, also this new Deadly Hair trigger thingy is it tourney legal and what xactly makes it special and what's the difference bewteen the DHT, automag rts, and tippie's rt?
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