The Fire Fall Objective IV
www.smakzone.com/FFO.html
POINT AND OBJECTIVE SCHEDULE
LAB
FIREBASE ECHO
MUNITIONS/AMMO DUMP
SATCOM
OUTPOST
SATURDAY
10:00 am - Satcom - 15 points
11:00 am - Lab - 20 (WW), 10 - (World) Firebase Echo - 10, M/A Dump - 15 (WW), 10 - (World), Satcom - 10, Outpost - 10 (WW), 20-(World)
12:00 pm - Lab - 20 (WW), 10 - (World) Firebase Echo - 10, M/A Dump - 15 (WW), 10 - (World), Satcom - 10, Outpost - 10 (WW), 20-(World)
1:00 pm - Lab - 20 (WW), 10 - (World) Firebase Echo - 10, M/A Dump - 15 (WW), 10 - (World),Satcom - 10, Outpost - 10 (WW), 20 - (World)
2:00 pm - Lab - 20 (WW), 10 - (World) Firebase Echo - 10, M/A Dump - 15 (WW), 10 - (World),Satcom - 10, Outpost - 10 (WW), 20 - (World)
3:00 pm - Lab - 20 (WW), 10 - (World) Firebase Echo - 10, M/A Dump - 15 (WW), 10 - (World),Satcom - 10, Outpost - 10 (WW), 20 - (World)
4:00 pm - Lab - 20 (WW), 10 - (World) Firebase Echo - 10, M/A Dump - 15 (WW), 10 - (World),Satcom - 10, Outpost - 10 (WW), 20 - (World)
5:00 pm - Lab - 20 (WW), 10 - (World) Firebase Echo - 10, M/A Dump - 15 (WW), 10 - (World),Satcom - 10, Outpost - 10 (WW), 20 - (World)
6:00 pm - Lab - 20 (WW), 10 - (World) Firebase Echo - 10, M/A Dump - 15 (WW), 10 - (World),Satcom - 10, Outpost - 10 (WW), 20 - (World)
7:30 pm - Firebase Echo - 15
SUNDAY
10:00 pm - Lab - 20 (WW), 10 - (World) Firebase Echo - 10, M/A Dump - 15 (WW), 10 - (World),Satcom - 10, Outpost - 10 (WW), 20-(World)
11:00 pm - Lab - 20 (WW), 10 - (World) Firebase Echo - 10, M/A Dump - 15 (WW), 10 - (World),Satcom - 10, Outpost - 10 (WW), 20-(World)
12:00 pm - Lab - 20 (WW), 10 - (World) Firebase Echo - 10, M/A Dump - 15 (WW), 10 - (World),Satcom - 10, Outpost - 10 (WW), 20-(World)
1:00 pm - Lab - ?, Firebase Echo - ?, M/A Dump - ?, Satcom - ?, Outpost - ?
POSITION OBJECTIVES: In order to allocate the points for a position, a team must have a flag in place, in that objective (base). "in place, in that objective" means in the flag holder of the base. Objective points will be recorded at the top of each hour, at each objective. The objectives that your team controls (flag in place, in that objective) at 7:30 pm on Sat. are the objectives that your team will begin from on Sunday morning. The final battle objective on Sunday will be decided by the leading team and fought at the location they choose. It will be worth just enough points for a win by the opposing team, so if your team is lagging, there will still be a chance to win at the final battle of the game.
FLAGS: Each team will have 5 flags in their possession at game start, one for each point objective. Teams will be in charge of their own flags and must have them in place (this means flag in flag holder), in objective, in order to allocate the points for control of that objective. The flags may be stored in each team's respective HQ until needed. Flags may not be transported by or stored in a tank or PAV. Points will automatically be awarded the opposing team for flags found in PAV's. They may be captured for points and checked at the top of each hour at each team's command. Once the points are recorded, flags will be returned to their respective teams. Gaining points for positions will be a twofold proposition: the position will first have to be captured, then the flag safely escorted to that position by the top of the hour. If a flag carrier is eliminated, he must immediately drop the flag on that spot and leave for reinsertion. Flags may not be stored in or transported by PAV’s, however they may be stored in each team's respective HQ. Captured flags are worth 10 points each at the top of each hour. once points for captured flags are recorded, they will be returned to their respective teams.
MISSION POINTS: Secondary missions involving prop acquisition, specific personnel, etc. are random and may be assigned at any time during game-on hours. It is the team commander's responsibility and prerogative to assign squads to these special missions.
