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Old February 8th, 12:33 PM   #1 (permalink)
Fire&advance
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Why the facination with BPS?

I may be the noobiest noob of the noob kingdom for asking this..... But why the facination with BPS? I played over the weekend with a rental Tippmann 98. I played a hyperball game(umm I think that's what it was) and about 7 games of woods/scenerio. For the most part I did well....got a kill in hyperball and survived....got about 10 kills in woods and got killed about 6 times. Anyway during my woods game I was behind a small bunker(plywood stuck into the ground ) and about 30 yards from me was 1 of my opponents behind his makeshift bunker. He had a decked out gun and was firing at a high rate. He would shoot about 8-9 balls to my 3. He ran out of ammo and took him out by advancing when I realized this.
Sorry rambling....
Anyway I noticed guys just shooting way too much. I was having to give my paintballs to my buddies because they kept running out. I would shoot 2-3 balls at a time at a target. I would shoot more if laying down cover fire of course. But I had a blast and was productive by shooting less than everyone. I was attacking in my games mostly and not just sitting back either.

Just seems to be alot of wasted paint.
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Old February 8th, 12:43 PM   #2 (permalink)
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I dont find high bps as needed in woodsball as in speedball (but it comes in handy). Its much harder to get through a 14 bps rope than it is to get through a 3 bps rope.
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Old February 8th, 12:57 PM   #3 (permalink)
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That's what I figured. I just got my 1st PB magazine(Facefull) and it had a DVD with it. It showed the 7on7 world championships. Now those guys use alot of balls and I can see why. But would it be less of a game if their guns were capped at 8BPS? Just asking.......

It definately got me pumped watching it and I will try to play speedball more often.
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Old February 8th, 01:07 PM   #4 (permalink)
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PLaying against a real good player (not a n00b in the woods), you'll be no match.

There are things called lanes, adn back and mid players close off those lanes by putitng paint down them,.


Shooting 10bps at about 300fps thats each ball 30 feet apart. Now, shoot 20bps and they're only like 15 feet apart.

So a player trying to move through that stream is going to get hit.

Play some X-ball with a 2-3bps marker and see what happens.

Sure you dont NEED to shoot a bazillionbps, not lal the time.

MY gun can shoot pretty fast, but I don't walk it ALL the time. Especially if I'm in the woods.

It would be less of a game if capped at 8bps. IT would be much slower. Think abotu it.. If your in the middle of the open, adn theres a guy 50 feet away, and he shoots one ball at you, if you have any reaciton at all you can dodge it (I do it a lot when we play 4-corners). But when you've got 20 balls comign at you every second, it cuts your reaction time down to nothing, so you can hardly snap through it or dodge it.
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Old February 8th, 01:33 PM   #5 (permalink)
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I think that there should be a limit to the amount of paint that you can use in a tourny game. That way it would be more about skill than who has the biggest wallet!
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Old February 8th, 01:45 PM   #6 (permalink)
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anyone worth watching has paint sponsors.
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Old February 8th, 01:48 PM   #7 (permalink)
Marine Machine
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...But to get a sponsor you need to win competeitions

(Who would sponsor a new/looseing team?)
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Old February 8th, 02:47 PM   #8 (permalink)
Fire&advance
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Quote:
Originally Posted by Alpha
PLaying against a real good player (not a n00b in the woods), you'll be no match.
True.
Quote:
There are things called lanes, adn back and mid players close off those lanes by putitng paint down them,.
Watching the DVD I noticed how the strategy works...very interesting. Still have alot to learn.
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Old February 8th, 04:01 PM   #9 (permalink)
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Another reason is that when you are shooting paintballs pretty much never go in the same place as the last, now if ur shooting directly at a guy at like 3 bps, u are going to have a much less chance of hitting a guy than you would at 15 bps.
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Old February 8th, 04:07 PM   #10 (permalink)
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Ive went from front to back. Front I only used about a hopper and maybe a pod or 2. But now im goin thru 4 or 5 pods. It puts a dent in the wallet but owell.

I can starve for a week or 2 anything for paintball.
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Old February 8th, 04:21 PM   #11 (permalink)
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its pretty pointless laying down lots of paint in woodsball. I do it to intimidate ppl. But yeah, like they said, its a key strategy in speedball, like u saw.
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Old February 8th, 05:09 PM   #12 (permalink)
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Quote:
Originally Posted by Marine Machine
I think that there should be a limit to the amount of paint that you can use in a tourny game. That way it would be more about skill than who has the biggest wallet!
There is a limit...

A Hopper and how ever many pods you want/can fit on you.
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Old February 8th, 05:11 PM   #13 (permalink)
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Quote:
Originally Posted by Marine Machine
I think that there should be a limit to the amount of paint that you can use in a tourny game. That way it would be more about skill than who has the biggest wallet!
Its sometimes called "Hopperball" meaning you can only have 200rnds PER GAME.
You see it sometimes at the local level BUT NEVER AT THE NATIONAL LEVEL. Why? Paint companies sponsor national-level tournaments, and they want to sell paint.

Hopperball tournaments ARE BY FAR the best tournaments I've ever played. They are much harder, and require far greater skill. It really adds a great element to paintball.
Plus, with hopperball, people can have full/auto or whatever mode they want. Heck, even 2 or 3 barreled guns!

It doesnt matter because you need to PAY ATTENTION to how many shots you have fired. The tricky thing is KNOWING when to hose.

Some teams use a "kamikazi" tactic, and HOSE the other team HOPING to wipe them out before they run out of paint. BIG CHANCE.

Nick
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Old February 8th, 05:16 PM   #14 (permalink)
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Quote:
Originally Posted by Marine Machine
...But to get a sponsor you need to win competeitions

(Who would sponsor a new/looseing team?)
YOu dont have to be the best team out there to get a sponsor. I know plenty of ****ty teams who have sponsors and its not hard to get one then you just have to get off your ass and get one. even i have a paint sponsor even tho its 3 cases a tounry its still great.
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Old February 8th, 05:31 PM   #15 (permalink)
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Sometimes during practice we will do hopperball just to re-enforce the accuracy part of the game. In woods BPS isn't so important, but in speedball it is vital, not sure about Alphas calculate that at 20 bps there is 15 feet between each paintball, seems a helluva lot closer. But yeah you shoot not just to eliinate an opponent but to shut down a lane, cause an opponent to tuck in so your teammate can move/eliminate them, prevent them from getting a shot on one of your players, help push your team up field, ect. I know it isn't uncommon in a single speedball game for me to go through a hopper plus 6 or 7 160 round pods (or around 1100-1300 paintballs).
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Old February 8th, 05:40 PM   #16 (permalink)
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ALpha calculated:
300 FEET per second.
20 BALLS per second.
300 divided by 20 equals 15 FEET between BALLS (-edited!)

They look closer because of perspective. Regardless, the point is simple. When shooting through lanes, more paint means its harder for the 'other guy' to run THROUGH the lane.

It also makes for boring paintball.

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Old February 8th, 05:47 PM   #17 (permalink)
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So is it 15 balls per foot as you said or 1 ball per 15 feet as Alpha said? I think the 15 per foot sounds more like it.
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Old February 8th, 06:35 PM   #18 (permalink)
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We need high BPS in speedball in my oppion. It allows you to sweetspot and set up lanes and if there was a BPS limit it might restrict you from doing those kinds of things to the best of your ability. I think that the limit it pro play is a fairly good idea because it gives you the oppertunity to show people that you dont need a ramping chip to play good.

Just my 2 cents.
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Old February 8th, 06:54 PM   #19 (permalink)
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yeah, but sometimes it is fun just to shoot 20 or so just cuz. feels nice lol.
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Old February 8th, 07:02 PM   #20 (permalink)
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WEll lets see...

Your shooting 20 balls every second.

Every second, the ball travels 300 feet. So in a 300 foot rope in one second, each ball would be 15 feet apart.

You've got a common unit (seconds) so you can just divide it and you get 15.
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