A spyder Imagine is not necissarily a speedball gun because it is fast... it is AIMED at speedballers but can be used by anyone. A Spyder (or ANY other marker) will never have more range than another due to velocity restrictions (every marker at almost any professional paintball field must be fired at around 300FPS [depending on field]). In the case of fire power... yes, a spyder Imagine WOULD beat the stock 98c but that doesnt mean that the 98c is any worse.
no... i dont recommend a pmi blak maxx... they break really easy and they are not good markers... get a spyder imagine package or a tippmann 98 custom.
yes you should... but you should also type all of the stuff you want to in ONE post... what i just typed is called a post. There is no such thing as a machine paintball gun... if you are looking for a "marker" i would suggest the tippmann 98 custom or an A5
hey nice guide... Ive played a few games of paintball (speadball) with a rental. They rent out 98c's and their kinda inaccurate.. Which one of those markes is the most accurate in your opinion.. Im kinda leaning twards the ion.
most of accuracy depends on ur paint to barrel match. If the paint is the perfect size for ur barrel then its gonna be more accurate. Also u can always get a new barrel. You should get a ion but only if u have experience with taking apart guns. If you know sum1 that does have them show u.
i never heard of it but i googled it and it looks pretty good for a starter gun. Also check out the evo and game face vexxor eye. Those r similar to that but have eyes. The diff between the mechanical and electronic is mech doesnt require batteries and isnt as fast. Most electronic guns have modes and a little bounce. Electronic pull back is also more likely lighter then mech. Electric guns have boards. Mech guns dont. There are many different boards the better the board is the faster the gun is capable to shoot.
Electronic guns are just that, electronicaly operated in one of three ways.
1. Sear tripping solenoid. Most commonly used in guns not designed to be purely electronic. An electric solenoid applies force in the same manner as you pulling the trigger would. It either pushes back, or pulls down on the sear that releases a hammer(or in the case of an automag works the on/off....rare exception) and opens , generaly(again not in the mag), some form of poppit valve. This can also be acomplished pneumaticaly with a spring return ram in place of a solenoid.
2. Electro pneumatic/blowback hybrid. These guns, such as the wrath or BKO, use a small airsolenoid to drive a ram forward with air from a low pressure regulator to open the valve. a spring then returns the ram/hammer to battery.
3. Fully electro pneumatic. These guns are designed from the ground up to operate only with an electronic solenoid providing air to a ram. There are several different version of this system, but they all operate off the smae principle. A solenoid valve allows air into a piston(or ram) assembly and drives the bolt forward. When the bolt enters "battery" the valve(be it poppit or spool) fires a ball, and the solenoid reverses the flow of air to the ram, driving it to the rear. That design is standard for all higher end guns. IT gives greater effeciency, lower kick, and potential for higher speeds.
There are some variations from those basic setups.
An Autococker for example, utilises not only a sear/spring return hammer combination, but also utilizes pneumatics to recock itself. That comes from its own unique history and evolution, it started life as a pump.
Another hybrid is the E-mag, and its home-brew relatives. It is one of the few sear-trippers(sear tripping solenoid) that does not release a hammer, but releases the bolt and pushes the on off assembly.
There are also other variations liek the MQ valve, wich i have naither the experience, nor technical understanding to adequatly explain to you how it works.
All these designs are actuated("set off" so to say) via the same basic method.
When the trigger of an "E"-gun is pulled, a microswitch, either optical,magnetic, or mechanical, is actuated that tells the gun to fire. This switch transmits a signal to a controller board the same way a mouses button, or a keyboard would. That board then activates the guns firing cycle.
Several things determine what goes on there that determine wether the gun fires, and how many shot happen per-trigger pull.
The Dwell setting on a board determines how long the solenoid stays activated(ie, how long it stays in the "on position").
The "mode" determines how many shots a gun is capable of, how many will come out per trigger pul etc. There are "ramping" modes that will begin to add shots as you sustain a certain trigger pull speed. There are also "ful" auto modes, as well as bursts, and a mutlitude of other "extra" modes, some of wich are legal in certain tournaments and fields, and require special consideration of the rules.
De-bounce is a mode common to many boards that helps keep extremely sensitive triggers from bouncing and setting themselves off while the gun is firing. This is necessary to stop runaway full auto.
"eyes" on and off. As far as i'm concerned, eyes are the greates thing to come out of the "E" gun generation. These are optical sensors in the breech of the gun that detect wether a paintball is in the breach. With them equipped and turned on, the gun will not fire unless a ball is in the breech ready to fire. Its allowed unholy rates of fire to be possible without balls being broken by the action of the bolt.
There are many variations on "E" guns, and that is by no means perfect. Ask for clarifications if need be, I definetly do not mind answering.
BTW, and im by no means inplying THIS, but something like this should be stickied as an explanation for these kinds of questions in this forum. just a thought
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If you need help, IM me. I'm around alot of the time and will answer questions happily . *Driftcav03*
i have a question with the Syndicate misfit. Most of the review for the gun said it shoots very fast. My field requires all guns to be chronoed at 275. what will I need to do to slow it down?