what is dwell? - Paintball Forum - Paintball guns and gear forums
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Old May 16th, 2006, 03:13 PM   #1 (permalink)
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what is dwell?

^

thanks...
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Old May 16th, 2006, 03:18 PM   #2 (permalink)
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and what does HPA stand for?
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Old May 16th, 2006, 03:25 PM   #3 (permalink)
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I think HPA stands for High Pressured Air.
Don't know about the other thing.
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Old May 16th, 2006, 03:36 PM   #4 (permalink)
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dwell is in milliseconds, it is how long the selinoid valve is "charged" which means how long it directs the air in a certain direction. This air is what propels the ram and bolt, and also determines how long the valve will be open.
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Old May 16th, 2006, 03:41 PM   #5 (permalink)
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hpa is high pressured air- it is much cleaner than co2 and will not freeze and get cold like co2. hpa is needed to use the higher end guns because co2 will break the solenoid

idk what dwell is but ill find the article that has all the terms
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Old May 16th, 2006, 03:52 PM   #6 (permalink)
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Dwell is how long the bolt is in the forward position with air flowing through it to propel the ball.
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Old May 16th, 2006, 04:02 PM   #7 (permalink)
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Quote:
Originally Posted by sNoW PIrAnHa
ACE- stands for anti chop eyes, they go in the chamber of a marker and detect paintballs.
AGD- stands for Air Gun Designs. Makers of the automag.
anti-syphon tube A tube that goes in the Co2 tank that is curved upwards as to only pick up the Gaseous Co2 at the top of the tank.
Airball- A type of speedball played with inflatable bunkers, its used in almost every tournament.
Angel- A very popular type of high end gun made by WDP
ASA- Means air source adapter, its the place where you screw your tank into and is often connected to your gun with a drop forward
Autococker- A very popular gun that is now going out of style. It is one of the only closed bolt guns on the market. It is a pump gun with pneumatics on it to automatically cock it. This gun is made by WGP.
Agg- new word in paintball thats a kind of style that includes tailfeathers, folded proflexes, unimounts et.. Also means pimp or cool.

Back player-Players who usually stay back, they shoot a lot of paint and their job is to cover lanes and keep opponents in their bunkers, and to communicate positions to the rest of their team.
barrel- The length of the gun the ball is propelled through beyond the chamber, these are often interchangeable and some people buy kits to size their paint for best accuracy.
Barrel condom/cover- A cover that slips over the last few inches of the barrel to block paintballs incase of accidental misfire.
Barrel plug- An object you insert into the barrel to block accidental misfires.
Battle swab- A popular type of squeegee, which is about 16 inches in length and folds in half and looks like a fuzzy stick.
BKO- an electropneumatic gun made by Indian Creek Designs that uses a 2 way solenoid instead of a 4 way found on bushmasters
Blind shooting- To stick your gun out without looking and to shoot without looking.
blowback- Extra air that escapes up the feedneck and pushes balls into the hopper.
board The electronics board inside a paintball gun which controls the solenoid action.
Bonus balling- Shooting a player who is already out.
bounce (1)- When a paintball hits you and fails to break
bounce (2)- A flaw on electropneumatic guns that makes it shoot more than actually pulled on the trigger
BPS- This means balls per second, its used to measure the Rate of fire on paintball guns.
break, off the/on the- the start of the game when everyone runs to their primary positions.
bunker(N)- An object you hide behind that provides cover for you and prevents paintballs from hitting you
Bunker(v)- When a player runs up to an opposing player's bunker and shoots him at close range. This move requires lots of skill and practice to do right
Bushmaster Also known as bushys these are relatively cheap electropneumatic markers made by Indian Creek Designs (ICD).

Constant Air (CA) Development from old 12 grams which made it so you could use bulk Co2 tanks.
Cap The maximum cycles per second a board can do
Chop When the bolt chops a paintball in half because the trigger is pulled before a paintball is completely in the breech
Chronograph (chrono) Device that measures the velocity of a paintball in FPS.
Co2 A gas used to propel paintballs, commonly used on lower end guns and is very cheap.
cocker short for autococker, look above
compressed air A type of air used for high end guns that cannot accept Co2 it is compressed to 3,000 or 4,500 psi inside the tank.
Cyborg A very good high end gun made by macdev

Dead man walk A frowned upon technique of acting like you are out and walking away then suddenly shooting the opposition or getting into a bunker
debounce A setting on boards to limit bounce
detent Something that stops the ball from rolling out the barrel
dome Head and goggle area.
dorito An airball bunker in the shape of a 3 sided pyramid, usually at one of the snakes
dwell the time the valve is held open, this is adjustable on electronic markers.

egg/evoNickname for viewloader evlution II
electro A gun that is shot using an electric microswitch.
extra loveInnocent phrase for bonus balling
eye A system that detects paint in the loader or gun.

Fanning A way to shoot the gun, that involves tensing up your trigger arm and sticking your middle finger on the trigger and vibrating your arm back and forth. Although impressively fast, it makes the gun wobble around and makes aiming impossible.
FPSFeet per second, measurement of velocity which is used for chronoing your paintballs.

gogged When you are shot in the goggles
Goggles You wear these over your head to protect your eyes
grill Refers to the vent in masks which aid in breathing. It tastes bad if you get shot here.
guppy Pod, or tube.

HALO An extremely fast hopper that is somewhat pricey
harness A belt that goes aroudn your waist and stores pods
hopper This attatches to the feedneck and stores paintballs. There are also electronic versions for high end guns that feed paintballs very fast.
HPA see compressed air
HPR this stands for high pressure regulator, also known as the inline regulator these control the input pressure from the tank to the gun.
hyperball A form of speedball uses corrugated plastic tubes for bunkers.

inline reg see HPR
intimidator A high end gun that shoots very fast and is made by bob long they're very fast and used by many pro teams. These seem to be another fad.
impulse a mid end electropneumatic gun made by smart parts

lane(n)An open area in a field which will likely require movement through, as in a space between two key bunkers
lane(v)To have someone run into your paintballs as you are shooting the lane they are running
LCD Liquid Crystal Display, they have these on digital clocks watches and other things and are usually used as a display to count shots fired or to give your BPS
LED light emitting diode, these are used as displays in place of LCDs.
LPR The regulator that regulates the pressure for the ram

Matrix a very fast high end gun, these can be very inefficient with out a bolt kit. They operate at a very low PSI and used to be made by gen e but are now made by dye.
mugging When to players shoot it out close, usually a bunker move gone bad.
Millenium A popular tournament series in Europe

Nitrogen see compressed air
Nitrous This has nothing to do with paintball, this is laughing gas and also oxydizer to make cars go faster.

O-ring Plastic rings that seal the bolt and other parts of the gun and prevent leaks
oil Stuff you put on your gun to help the orings and regulator function properly, only use paintball oil.
on/off These are usually on ASAs and they turn the air flow on or off.
operating pressure The pressure at which the paintball gun operates

Pack see harness
paint check What you tell the ref to do if you think you've hit an opposing player
playing on When a player keeps on shooting after ab obvious hit
pod A plastic container with a hopper like lid that holds paintballs for reloading during a game. These are often stored in a harness.
Post To break cover and stay in the open waiting for a certain target to appear.
piranha A good entry level gun with many different makes.
PSI Pounds per square inch, a unit used to measure pressure.

Rate of fire (ROF) The speed at which the paintballs are fired
rake(v) A special way to pull the trigger using only one finger and moving it over the bump (if its a double trigger)
reg Short for regulator, see HPR
revvy A hopper by viewloader the first electro hopper that spins balls over the feedneck and then lets them drop. Called the viewloader revolution this hopper started electro hoppers.

Sear The piece of metal that, when pushed, releases the hammer.
shootdown When shooting at very high rates of fire the pressure does not recharge fast enough thus lowering the velocity for each shot
snake A long airball bunker that goes along one tape, which you usually have to crawl through to have adequit cover.
snap shoot To come out of cover very fast and fire only a few balls while staying tight then snap back in.
Solenoid A bunch of small valves that control the movement of the ram.
squeegee Things you use to clean your barrel during a game
sweet spot To predict which way a person of the other team is going to go off the break and to lane them.

Taco A bunker that is shaped like a taco
Tape The sides of the field, left side=left tape
Timmy nick name for intimidator. See intimidator.
Trigger the thing you pull to fire a paintball
trix/trixie See matrix

Unimount an ASA system made by check it that puts the ASA right under the grip.

walking A way to fire your paintball gun alternating between your fore finger and middle finger.
Wipe Once a player is hit they wipe the hit off, this is very looked down upon in rec ball.
Woodsball Paintball played in the woods

x-ball A new format of paintball involving multiple games in an hour and theres only a few minutes in between each game, very fast paced and adrenaline pumping.

Z grip originally invented by AGD these are backwards .45 frames, and are supposed to be pretty comfortable.

Any suggestions please tell me.
that was not my stuff that is snow piranhas as you can tell from the quotes
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Old May 16th, 2006, 04:17 PM   #8 (permalink)
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Quote:
Originally Posted by Roadkill20
that was not my stuff that is snow piranhas as you can tell from the quotes

omg.... i can't beleive i just read that entire thing...... wow.


(Like the entire dictionary thing)
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Old May 16th, 2006, 05:05 PM   #9 (permalink)
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as flowbob has said many a time.. the search button is ur friend
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Old May 16th, 2006, 05:09 PM   #10 (permalink)
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Well, really "dwell" by itseld just means time.

On most guns that have a dwell function, it is how long the valve is held open like said. Or how long the bolt stays forward or what have you.

You can also adjust dwell on T-board spyders, in that case its just how long the solenoid has power. It has no effect on how long the valve is held open or velocity.
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Old May 16th, 2006, 06:39 PM   #11 (permalink)
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Quote:
Originally Posted by Torch

You can also adjust dwell on T-board spyders, in that case its just how long the solenoid has power. It has no effect on how long the valve is held open or velocity.
Well, T-boards are also meant to control guns with rams... In a spyder the solenoid just releases the sear. But in a ram driven gun, how long the solenoid is activated is how long the ram is in the forward position, which in turn is how long the valve is held open... which in turn would affect velocity.

The dwell function on the T-board has the same purpose as it does on any other board. It's just the mechanics of spyders that make that function pretty much useless...
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Old May 16th, 2006, 07:40 PM   #12 (permalink)
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so is having a high or low dwell good? which shoots faster...
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Old May 16th, 2006, 07:45 PM   #13 (permalink)
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well like on DMs you have to have it at like 16+ or so before you will get some dropoff... sometimes you can still have FSDO with that high...

and on Shockers its lower I kept mine at like 10-12..


o and roadkill HPA gets cold too. Just not as fast as CO2.
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Old May 16th, 2006, 08:01 PM   #14 (permalink)
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fsdo?
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Old May 16th, 2006, 08:05 PM   #15 (permalink)
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first shot drop off.
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Old May 16th, 2006, 09:09 PM   #16 (permalink)
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thanks wes did not know that why does it get cold i thought it was already a gas in the tank so why would it get cold?
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Old May 16th, 2006, 09:29 PM   #17 (permalink)
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Quote:
Originally Posted by Roadkill20
thanks wes did not know that why does it get cold i thought it was already a gas in the tank so why would it get cold?
all i knows is i had to take out all the air in my tank before i could ship it so i just took off my macro and let it bleed out the fitting on my unimount and it got hella cold.
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Old May 16th, 2006, 09:37 PM   #18 (permalink)
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Quote:
Originally Posted by xWesXHimselfx
all i knows is i had to take out all the air in my tank before i could ship it so i just took off my macro and let it bleed out the fitting on my unimount and it got hella cold.
Well you're letting a lot of air out really fast... it's like a fan but turbo charged and focused through a tiny port. The air itself isn't getting any colder.
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Old May 16th, 2006, 09:47 PM   #19 (permalink)
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Quote:
Originally Posted by drktamer
Well you're letting a lot of air out really fast... it's like a fan but turbo charged and focused through a tiny port. The air itself isn't getting any colder.
true didnt think of that :-P

it also happens if i just dry fire it a lot...
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Old May 16th, 2006, 09:58 PM   #20 (permalink)
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Quote:
Originally Posted by famous47
so is having a high or low dwell good? which shoots faster...
The more air you have going through the valve the less chance of shootdown. But with more air flow the gun becomes less efficient. I dont know which way(in terms of high or low dwell) is which but the shortest time the valve is open w/o any shootdown would probably be the best settting.
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