View Poll Results: Forced Limit on BPS?

Hell no! I want to shoot solid strings of paint 41 51.25%
Yes! Limited PBs will even the field for everyone 13 16.25%
I don't care. Let people shoot whatever they want. 26 32.50%
Voters: 80. You may not vote on this poll

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Old June 23rd, 06:35 PM   #41 (permalink)
flatlander_14
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Quote:
Originally posted by Barber
A b2k or an impulse both go up to 20 and are both under 1k.
gah, you replied before i edited it. read your statement again. and read what i edited. dont take it personally, but that is pretty much what you said....

Quote:
Then the nub will have to play amatuer players just because he got a nice gun.
- Barber



Quote:
i know my original idea wasnt the best, but barber... you DO realize that you just stated that games should be won because of money, not skill...
- flatlander_14
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Old June 23rd, 07:15 PM   #42 (permalink)
sNoW PIrAnHa
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The front men like fraige on dynasty use 12v revvys and have "just enough to snap with" meanwhile rodney and SK are in the back hammering the ass out of their triggers. 24 pods in one game, SK really conserves... 2700 paintballs in one game, seriously some players shoot a lot and thats a talent, putting a ban on that is like taking away their edge. Might as well ban playing tight and snap shooting while we're at it.
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Old June 23rd, 07:26 PM   #43 (permalink)
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or ban playing back
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Old June 23rd, 07:31 PM   #44 (permalink)
chromekilla
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what ever happned to that nppl board idea which was going to be capped at 8bps that every nppl gun was suppposidly required to have? i read about it, but never heard what happned to the idea
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Old June 23rd, 07:34 PM   #45 (permalink)
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Hope that **** never happens. The faster the better, I like shooting *****es up quick.
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Old June 23rd, 08:32 PM   #46 (permalink)
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or ban playing back
lmao. that would be.... interesting
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Old June 24th, 12:41 AM   #47 (permalink)
bob005
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i used to be all like, mechs only and whatnot, and then i realized and said to myself "hey, i want my cocker to shoot really really fast" and mechs really can't bring a cocker to it's full potentail. i think i'd be ok if there was a limit, but not 5bps, thats vl speeds. maybe 20 bps, but for many, thats not even a limit, thats a goal (me included, my cockers so damn stock), oh well. there will always be pump games, but not in speedball. speedball is where the arms race is, and who the hell brings a pump into speedball?
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Old June 24th, 05:32 AM   #48 (permalink)
TequilaBird
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Quote:
Originally posted by bob005
who the hell brings a pump into speedball?
*shrug* I do.

For a long time I've been in favor of a cap, but as Nick pointed out the only practical way to do it is to ban force-feeding hoppers. It would be a logistical nightmare to check every board before a game (nevermind people trying to cheat the anti-cheating safeguards) or to make eveyone swap to event-provided capped boards. No one needs 20bps, and no one hits it consistently enough to require it. Revvystyle-only would max everyone around 12bps, and that's plenty fast to get the job done.

Someone pointed out that it takes skill to shoot fast, and a cap takes that skill away from a player. So? It magnifies the importance of other skills. Which takes more skill, to lead and hit a running player in 3 balls, or just lay a 18bps string and let them run into it? A good 18bps string requires some fast fingers, but only 3 shots requires some pretty good aim. Either is a valid technique, but it's easy to see which method Diablo prefers people to use.

"You could just run through a 5bps string and dodge the paint".... gee, sounds like games might become more mobile again. People are much more likely to run if they've got a decent chance of making it to where they're going. More movement, more bunkering, and more action. Less paint to carry makes for faster players as well.

Arguing that faster guns are better is thorny, at best. It goes back to the "player or the gun" argument. If it's the player not the gun, there's no real reason to buy a $1,500 20bps gun. If it's the gun not the player, then any feeb can pick up your gun and do as well as you. Rarely will people actually admit it's primarily the player, and they've just wasted a lot of money on overkill just to show off. I've always thought it would be a better test of skill to do something like an IROC series, where everyone has the same equipment. Takes one more variable out of the equation. Since paintball equipment is more of a personal preference thing and there are so many great manufacturers, it's a far-fetched idea. However, I see no detriment to the game in trying to limit ROF.

People argued restrictor-plates would ruin NASCAR, but it's still growing every year, and restrictor-plates seemed to be the antithesis of "racing".
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Old June 24th, 07:23 AM   #49 (permalink)
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Excellent post TequilaBird. You said a lot of things I would have liked to but couldn't get the words out. I guess my primary point is that I would like paintball to return to a sport where aiming, moving, and timing are the important skills instead of how fast someone can twitch their fingers. If there wasn't so much competition for the fastest firing gun people might realize that playing with less firepower is actually more fun! At least I don't see things getting much worse in the future. Apart from cheater boards we are already at the point where most of the higher end guns are capable of shooting faster then the user. The limitation is now the player. I like the no-forcefeed hopper idea. With eye technology beginning to trickle down to lower-end guns breaks would be a rarity even if using a standard hopper.
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Old June 24th, 02:18 PM   #50 (permalink)
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Get rid of all the cheater boards and I could care less how fast you shoot and long as you are pulling the trigger.
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Old June 24th, 02:22 PM   #51 (permalink)
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yea... cheater boards = teh ghey. without them, it is skill because its YOUR fingers and yourself doing the work. if you are good enough to pull the trigger fast, you should be allowed to. but cheater boards are what are causing all the problems
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Old June 24th, 03:16 PM   #52 (permalink)
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skrew a bps limit
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Old June 24th, 04:10 PM   #53 (permalink)
2ffu
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Quote:
Originally Posted by bob005
and who the hell brings a pump into speedball?
been doin it for 2 months
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Old June 24th, 04:26 PM   #54 (permalink)
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ya, i think a loader limitation is the best bet..... easy to check for and everything..... but i think it should be no force feed hoppers.... if it was revvy style, well, evos are the same way, except with a little cup for the balls.....
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Old June 24th, 09:13 PM   #55 (permalink)
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actually, good points TequilaBird, whatever i said that doesn't agree with you has now been changed to agree with you (at least in my head). i think we should just cap a limit at 12-15 bps, i dunno how, maybe fix the eye for it (i shoot a mech and dont know anything about electro, so what im saying here for suggestions is probably madness). or just ban forcefeeds. i dunno, i still want to be able to shoot pretty fast, but to a point. now in most speedball games, it's almost luck if you get a chance to move becuase of all of the excess paint flying everywhere. so yeah, a limit, but somewhere around 12-15. and oh yeah, about bringing the pump into a speedball game, didn't mean anything by it, i was talking more for tourneys rather than reck. people seemed to take offense to that, and i oppologize
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Old June 24th, 09:14 PM   #56 (permalink)
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so what, are refs going to open every single players loader to make sure its not force feed?
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Old June 24th, 09:20 PM   #57 (permalink)
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Keep the arms race alive! 30+ bps markers for life! lol. Pretty soon 30 bps is gonna be something noobs can do lol.

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Old June 25th, 12:39 AM   #58 (permalink)
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30 is way high. then it's more like run for the bunker and dodge the hellfire. no sneaking, and no sweetshots. that would suck all over the place. i miss paintball 4 years ago, when 18 bps was unprecidented(sp) firepower, and most poeple couldn't run over 10...
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Old June 25th, 09:43 AM   #59 (permalink)
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ive never shot a high end electro, and i shoot a tippy, but if they pay for it, let them use it.
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