I dont see any details in the sig. but from the looks its a stock mr1 with a barrel. a e-loader and switching to HPA should be your first two things
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Quote:
Originally Posted by Crawdaddy
I'm not going to lie if I were rich and famous I'd be running people over with my car all the damn time.
blue to black dm6
hyper 3
top hat mod
laser eyes
CP flow plug
32 degrees drop forward (yes i like my drop forwards)
cp micro on/off asa
deadly winds 14" fibur barrel with full freak
Dye rotor with speed feed
centerflag 68/4500 with on/off
You should get an electronic loader, because when you eventually get another marker your gonna want one. And when you learn to shoot faster, a grav hopper won't cut it.
well they're not made anymore, so i bet you're looking at the newer model. Living in greece would cause a slight issue in price, even with used things...
scopes are dead weight, it wont help you play any, so if you are only putting it on there for the look and dont care what it weighs then sure, otherwise i wouldnt
__________________
Quote:
Originally Posted by Crawdaddy
I'm not going to lie if I were rich and famous I'd be running people over with my car all the damn time.
blue to black dm6
hyper 3
top hat mod
laser eyes
CP flow plug
32 degrees drop forward (yes i like my drop forwards)
cp micro on/off asa
deadly winds 14" fibur barrel with full freak
Dye rotor with speed feed
centerflag 68/4500 with on/off
Definitely a electronic loader, and compressed air like my wiser counterparts have already said. The MR1 does have a double trigger as you can see in that picture and when one learns how to use it to it's potential the marker's firing rate will surpass the limits of a gravity loader. Also the Scope issue, have you tried looking though it with goggles on? Also come on, Scopes and bi-pods require you to be less mobile when deployed. I nor have any of my teamates have been successfull at staying in the game when our movement has been limited. When looking through a scope all you'll see is your opponent getting a bead on you whilst your paintballs fall short of their target. Beleive me some things in PB don't carry over from video game physics or real life Firearms. As for anymore improvements to the MR-1... they would really have to do with your playing preferences after upgrading the loader and Tanks.
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“The person who risks nothing, does nothing, has nothing, is nothing, and becomes nothing. He may avoid suffering and sorrow, but he simply cannot learn and feel and change and grow and love and live.”
- Leo Buscaglia
RAP4 T68 Gen3 Pistol Side Arm
BT TM-7 Milsim Marker Main
Double Trigger Kit Tweaked to my liking
14" One Piece Proto Barrel
Apache Ricochet Hopper 20bps
Ninja Remote Line W/on/off and quick disconnect
Pure Energy N2 Tank 72ci-3000psi
Tiger Striped BDU's
Tiger Striped Goggle Skinz I can see perfectly with them on
if your putting stuff on for milsim then sure, but just realise that it will give you no preformance advantage, it will actually make your marker heavier (in a sence, going milsim is a preformance downgrade)
as for painting it, most people paint the marker themselves, youll need to find paint that will match your local area as colors for different areas are not similar (around me it would be very dark colors with pine needels and no leaves, for you it may be lots of leaves with yelows and browns for example)
__________________
Quote:
Originally Posted by Crawdaddy
I'm not going to lie if I were rich and famous I'd be running people over with my car all the damn time.
blue to black dm6
hyper 3
top hat mod
laser eyes
CP flow plug
32 degrees drop forward (yes i like my drop forwards)
cp micro on/off asa
deadly winds 14" fibur barrel with full freak
Dye rotor with speed feed
centerflag 68/4500 with on/off