Medic-
One person on each team runs around with spray/towell to wipe off shots. If your shot you have to lay there until he comes and cleans you off then you can play and if the medic shots hes done.
Keep shooting till you make everyone else give up. No lives, ramping and full auto is allowed, and only on layer of protection (women can wear breast protection, men can wear crotch protection).
Best played in an open field with no cover
its pretty simple take about 1/3 of the players on the field and make them snipers (30 people play 10 will be snipers) those guys go off and hide. in the mean time the other 20 players pull balls from a hat you will have 19 balls that are same color with 1 ball being diffrent color (19 green balls 1 red ball) the person who gets the red ball is the traitor. at anytime during the game the traitor can turn on his team or he can choose not to do so. it make for a game that is full of suspense because u never know who the traitor is
3 shooters, a bunch of runners. Running zombies may only run in a straight line. 3 hits kills the zombie. If zombies reach the shooters, shooters lose.
Hey miller's idea would be pretty interesting. ten round tubes would come in handy for that one.
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- Leo Buscaglia
RAP4 T68 Gen3 Pistol Side Arm
BT TM-7 Milsim Marker Main
Double Trigger Kit Tweaked to my liking
14" One Piece Proto Barrel
Apache Ricochet Hopper 20bps
Ninja Remote Line W/on/off and quick disconnect
Pure Energy N2 Tank 72ci-3000psi
Tiger Striped BDU's
Tiger Striped Goggle Skinz I can see perfectly with them on
Hey miller's idea would be pretty interesting. ten round tubes would come in handy for that one.
Its actually funner if you play revoultionary war style. It the same basic idea but its more orginized. Raither than having your team running around, both teams line up in straight lines. One team takes one step forward and everyone takes one AND ONLY ONE shot. Then the other team takes a step forward and takes one shot each.
The hardest part in this game is being the team getting shot at. They CAN NOT MOVE!! no running, jumping, swaying, no nothing. you have to stand their/lay their/sit (whatever you decide) while they are getting shot at.
It is important to start the teams pretty far apart so each team gets a couple vollys off before people start dropping like flys.
Its actually funner if you play revoultionary war style. It the same basic idea but its more orginized. Raither than having your team running around, both teams line up in straight lines. One team takes one step forward and everyone takes one AND ONLY ONE shot. Then the other team takes a step forward and takes one shot each.
The hardest part in this game is being the team getting shot at. They CAN NOT MOVE!! no running, jumping, swaying, no nothing. you have to stand their/lay their/sit (whatever you decide) while they are getting shot at.
It is important to start the teams pretty far apart so each team gets a couple vollys off before people start dropping like flys.
if played 1v1 this is also a great way to proove to someone with a flatline that it gives them no additional usable range, and that the flatline has poor accuracy
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Quote:
Originally Posted by Crawdaddy
I'm not going to lie if I were rich and famous I'd be running people over with my car all the damn time.
blue to black dm6
hyper 3
top hat mod
laser eyes
CP flow plug
32 degrees drop forward (yes i like my drop forwards)
cp micro on/off asa
deadly winds 14" fibur barrel with full freak
Dye rotor with speed feed
centerflag 68/4500 with on/off
if played 1v1 this is also a great way to proove to someone with a flatline that it gives them no additional usable range, and that the flatline has poor accuracy
I actually completely disagree with this. I've notice that the flatlines actually start breaking about 2 rounds earlier. They start bouncing awhile before that. I've played this game alot and usually the first hit is a flatline.
And the poor accuracy is due to whos holding the marker, not the flatline. People just arn't used to shooting a flatline so it dosn't hit where they thing it should so they say its inaccuarte, while its actually pretty consistant and accurate once you get used to it. I will say that poor paint and wind affects a flatline alot, and can make them horrible.
alright, the 2 people i usually play with who have them have not "gotten used" to the flatline in the 2 years they have had them, iv watched them start straight then by the time they reach me have curved to miss my sholder by 2-3 feet, meanwhile im putting shots next to their ears and elbows from the same range. 2 rounds earlier is about 8 feet closer, co2 spikes or regulator inconsistancy could easily give you that, at the beginning of a match i try to reach out and grab the paint if its close enoufgh.
if you want to believe in the flatline, go ahead but everything iv seen has said it doesnt work as promised
__________________
Quote:
Originally Posted by Crawdaddy
I'm not going to lie if I were rich and famous I'd be running people over with my car all the damn time.
blue to black dm6
hyper 3
top hat mod
laser eyes
CP flow plug
32 degrees drop forward (yes i like my drop forwards)
cp micro on/off asa
deadly winds 14" fibur barrel with full freak
Dye rotor with speed feed
centerflag 68/4500 with on/off
For the one where you line up it would be more accurate to droppthem down the barrel... they mostyly had breech loaders when the fought like that
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If your a Christian, coservative, pro-gun, pro-life, semi-sorta-kinda organic eantn' paintballer; put this in your sig.
Quote:
Originally Posted by Smitty
dude I didnt not hear a word you just said and have a sudden urge to drink milk.
LOL
I am not saying money will make me happy, jut for a chance to prove it!
PETA... Indian word for Poor hunter
SAVE THE Caribou... Collect them all!!!
Middle man- 4 or 2 walled bunkers(like a shed) and 1 small one with doors facing away from the forts. one player runs to the center bunker. whichever player stays in for 3min+ wins
2 teams (usually works best with 4-6 players per team)
one team starts on a hill 75 yards out @ the top (very little cover (swat team) the other team is in a building (the bad guys hide out)
like usual the swat team has unlimited ammo & respawn small rule is you have to be tagged back in by another member of swat and track back up the hill (usually takes a minute for them to get back in game)
The bad guys have what ever they brought (i think it's fun when i take a full case in for my self and a spare tank of air) and are eliminated only by military kill (head shot, 3 shots to the torso, leg and arm shots don't count)
the objective is for the swat team to eliminate the bad guys and occupy the fortress
game has lasted as long as an hour and others have lasted less than 3 miuntes
rule modification limited width of playing field eliminates runners and sand bagger's players that walk the out side of the field out of range of fire
Mind Control: Two equal teams start on opposite ends. When a player is shot, raither than leaving the game they walk over to the other teams starting area and join that team. All players can be converted to the other team but the team captain. When the captain is shot he goes back to his starting area and responds. He has 3 lives. It is important that all the players understand that when they are shot they DO NOT turn around and start shooting. They are out of the game untill they walk to the other teams starting area and re-spawn. This game usally ends with one of the captains just getting owned at his respond area since he is the only one left. The game is over when one team has everyone on there team and the other team captain is out of lives or it can end in a tie when both team captains are dead and the two teams are taking forever to shoot eachother.
everybody gets in a circle about 20 ft from the ppl beside you, everbody aims to the middle and at the count of 3 you just randomly fire at sum1...last person standings win, lol....it kinda sucks when u get 3 ppl to shoot at u but fun