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Old July 8th, 10:26 PM   #1 (permalink)
uzibear
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ROF or ball-count restrictions

so my thought goes like this: i don't like the "wall of paint" that sprays out of highend guns; i prefer more paint conservation; pumps are of course for this, and hell, slingshots, but my thought is:

for an outlaw type course, or antyhing:

a. you could require using all the same guns like tippy 98 (not going to work feasably perhaps)

b. restrict the amount of balls you can carry; say 100 or so; in my mind this would make things a lot more interesting; it's frustrating to me that the paintball industry thrives off of getting as much paint in the air as possible; i find it really ugly; heck, take this to its logical conclusion and you have just people spraying paint in the air, bombarding the other team; so, how bout you restrict each player to a number of paintballs? make the game more "tactical", you have to plan your shots etc.

i'm looking to build an outlaw type woods course and i'm seriously thinking that i'll want to play ball-restriction games. the idea being that you can trade paint between team members if needed

of course you wouldn't count the balls, but just say each player gets one tube or less; i'm not talking massive restriction or single-loading, but for a medium size woods field, say 60 or 140 paintballs per person

i just don't like the idea of spending all the money you can to be competitive, and spraying lots of paint is just really lousy fun in my mind; you'd need to learn to conserve, maybe fire a few round bursts at a time

thoughts?
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Old July 12th, 01:23 PM   #2 (permalink)
Soul_Fly
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They make 50 and 100 round hoppers, use those.
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Old July 13th, 08:33 PM   #3 (permalink)
uzibear
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a good idea; i did get ahead of myself a bit, and rambled on; there are BPS restrictions in tourneys it seems

still, rather than buy a bunch of small hoppers (and require everyone to use grav feed), i like just having everyone chip in for balls, then every game deciding on a paint limit (winning team picks or some such), and each person getting their allotment

i'd also not want to dump all of my allotment into my hopper, but save maybe half of it in case a teammember goes out of ammo

an easy way i guess would be: single hopper fill, no refills, no carry-tubes; that i like; don't want to restrict things too severly, just don't want people to sit with masses of paintballs and just bombard the other side, that's all i'd like to avoid, not restrict it so much that you have to take single shots

i think my fav would be: fill up one tube and give it to each player, if player brings their own paint that's fine as well, but just one tube
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Old July 13th, 08:45 PM   #4 (permalink)
uzibear
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just dole out a 104 tube to each player
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Old July 14th, 08:10 PM   #5 (permalink)
burningcow422
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maybe limit the use to only gravity or agitating hoppers (non force fed). like revvys for example. not consistant loading at all but perfect for shooting bursts of 3-5 at a decent rate (if you have a good stack).
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