First off im not new ive been a member for quite some time but ive been working with my airsoft team. We are finally finished and ready to start playing airsoft tourneys but thats not whats important.
Im currently a Hardcore Scenario and woodsball player. I however would like to get into speedball as it appears fast action and looks like a flat out blast. But i have some questions
1 What are your basic rules for speedball
2 Are there postitions in speedball or does everyones just do the same thing
3 does the teams as a whole play or are there sqauds
4 are there sqaud leaders
5 how often do you practice with your teams
Thank you very much and i belive i will enjoy my stay here.
__________________
WARPIGS airsoft team Founder and CO
Copperheads Paintball team Founder and CO
Codename SATAN
Sniper
Support Gunner
(soon to be)Speedball player
I Rule
speedball is played on a small, contained field covered in bunkers. It's generally a fast-paced game with lots of paint being thrown around. The bunkers can be made of anything. plastic pipes, large spools, air-filled bunkers, plywood, etc etc.
1) depends on the game, some are CTF but even in those games you want to eliminate everyone on the other team before going for the flag, penalties are pretty much the big difference betweeen scenario and speedball, whiping is gennerally a 1 for 1 (the person whiping is out and another teamate)
2) gennerally back, mid, and front (snake is front) but the snake is a very important position to play on the field, gennerally more emphasis is placed on it than your front player on the other side of the field since the snake offers a covered way to move up the field
3) there are no large teams like your used to, largest games iv heard of are 12 v 12. to be competitive teams MUST work as a whole, filling out when someone is eliminated and covering a teamates advance
4)there are gennerally captains but that roll doesnt play a huge part in the large picture since the team must work together as a whole, unlike football if the quarterback sucks gennerally the team will suffer, in paintball if the captain sucks that doesnt mean the team will, they are only one part of the team and a part that is not any more important than any other part. plays (called breakouts) are gennerally planned before the match starts but once it starts you have to be able to shift to a new plan on the fly, not only that but everyone must know what needs to be done
5) that depends on your team
3)
__________________
Quote:
Originally Posted by Crawdaddy
I'm not going to lie if I were rich and famous I'd be running people over with my car all the damn time.
blue to black dm6
hyper 3
top hat mod
laser eyes
CP flow plug
32 degrees drop forward (yes i like my drop forwards)
cp micro on/off asa
deadly winds 14" fibur barrel with full freak
Dye rotor with speed feed
centerflag 68/4500 with on/off
Alright thanks guys now heres where i want to get more specific. In scenario and woodsball i play two roles.
Sniper
I use a ghillie suit and stealth to sneak up on people. i go for high priority targets or i use my stealth to stop gruops of players. my rifle is very long
Tippmann 98 with 20" tactical barrel PMI Co2 stock and a scope
Support gunner
I carry pods food water Co2 and a bunch of other stuff on my back. i take long accurate bursts to make the enemy keep their heads down im slow ponderous and in the eyes of others scary
Whats the class for me.
Back
mid
front
If a sniper has to run you gotta truck it so im fast and i have endurance thought that might help
__________________
WARPIGS airsoft team Founder and CO
Copperheads Paintball team Founder and CO
Codename SATAN
Sniper
Support Gunner
(soon to be)Speedball player
I Rule
Depends on what you wanna play. Backmen need fast fingers. Front players are going to get shot a lot, ecspecially if you're in the snake, since once snake is hot, it becomes a priority to eliminate the snake player as they can single-handedly change the outcome of the game.
I personally am a snake player. Ultra-aggressive, off the break I simply sprint and dive into snake, I don't even attempt to get off a single shot. Practice snap shooting a lot, as you can't expose yourself to shots for more than a split second at any one point or you'll be eliminated.
Back players have to be REALLY good at directing. They lay supression fire so that teammates can move, and will often be the most vocal as far as when movement on the opposing team happens, directing their teammates on the field. This is really the only position that someone can be successful at if they're not that overly mobile in speedball.
Mids are kinda a mix. They need to be very observant, keep track of everything, be very vocal when someone makes moves, and be able to lay some serious paint. But they also need to be able to snap shoot well, and be mobile enough to easily make moves to get eliminations.
with your equipment id say back player to start, your not going to be moving fast with a 20" barrel on a 98. (btw anything beyond 16" doesnt help preformance, so even for scenario ball you may want to get a different barrel)
honestly though your not going to be doing any touries with a 98, go to your field on the weekend as a walk on and just play some speedball for fun with other walk ons, comunicating to your teamates is still important but going with walk ons helps you develop skills because you cant rely on your team being good everytime, sometimes you have to pick up the slack. if you really want to dive into speedball hardcore your going to need a new marker to be competitive, something running HPA and not a blowback (something like a ion XE minimum)
but i wouldnt worry about that now, go play with what you got and have some fun, speedball is way faster than woodsball, just remember to stay in close to your bunker, try to keep track of where the other team is, and comunicate that to your team
__________________
Quote:
Originally Posted by Crawdaddy
I'm not going to lie if I were rich and famous I'd be running people over with my car all the damn time.
blue to black dm6
hyper 3
top hat mod
laser eyes
CP flow plug
32 degrees drop forward (yes i like my drop forwards)
cp micro on/off asa
deadly winds 14" fibur barrel with full freak
Dye rotor with speed feed
centerflag 68/4500 with on/off
Once again thanks but of course i wouldnt use a 98 for speed i was planning on buying an invert mini i like empire and eventualy i like to be sponserd by them. I know about the barrel thing though but ive found that just like my real steel rifle length means accuracy. a Barret with a 2 in barrel isnt gonna hit something a mile or so away. Now im also a bassist so ive got good fingers im not afraid to be the one everyone wants to kill so i can play both (damn). If already didnt notice on my sig im the foundr and captain of both of my teams so back or mid seems to be my best shot but ill try em all.
__________________
WARPIGS airsoft team Founder and CO
Copperheads Paintball team Founder and CO
Codename SATAN
Sniper
Support Gunner
(soon to be)Speedball player
I Rule
Ive started playing speedball now and I think it's amazing and have become very attached. Rules depend where you are playing but it's pretty straight forward don't cheat, ball breaks your out or you get a flag. And a team could have many member but you would have to bench a few. It's usually like 7 man or 5. Positions are front mid and back. Back players have fast fingers and lay cover fire for the front players. They usually carry the most paint. Front players move up and go in for the kill. Front player's main goal is to be able to take over the snake since it has so much control. Mid players play a combination of both. Practice, well if ya got paint and time do it. If it where up to me i would play everyday. And about the barrel, one that is too long isn't going to be accurate like you say, balls are not perfect and after a certain amount of distance they can start bouncing in the barrel actually making it less accurate. You want to get the ball out as quick as possible. You can't really compare a real gun with a paintball gun. For one thing paintballs are round unlike a bullet and travel much slower than a bullet. So i'm afraid your gun skills won't help you out here.
a Barret with a 2 in barrel isnt gonna hit something a mile or so away.
Very true with the way a gun operates, and extremely false with the way a paintball gun operates. Although to be specific, you need about 6 inches of bore length on a paintball gun barrel to get consistent accuracy.
Anyway, Inverts are great guns for the price. Just remember that speedball isn't anything like what you're used to playing, so don't be scared to ask for tips from the more experienced players, and be prepared to get shot a lot.