Alpha Black for speedball? - Paintball Forum - Paintball guns and gear forums

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Old June 3rd, 2013, 09:51 PM   #1 (permalink)
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Alpha Black for speedball?

Hello. I have an Alpha Black Tactical and I usually play woodsball. I am going to go to my local paintball field this weekend, and I was just wondering if I could get a few replies on what you guys think of using an alpha black for speedball.

Has anyone else tried the alpha black on the speedball field? Any tips to make it more suitable?
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Old June 4th, 2013, 01:33 AM   #2 (permalink)
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you can try it. you'll quickly find out why them bulky markers don't show up on the speedball field, but it'll work for you to try it out
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Old June 4th, 2013, 08:49 AM   #3 (permalink)
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Yep-

There's a reason we like them light, small, short(er) and setup to look like anything but an actual firearm.


(all weights were googled along with conversion rates - accuracy unchecked...though sanity check passed)
Every additional pound (if you want to be technical - collective ounce) you're carrying adds weight to your setup. I carry 7 pods - which is estimated to be 980 rounds. At 3 grams per paint round - that's 2940 total grams. Grams-> Pounds conversion is 6.5pounds. This does not include the weight of pods - which can probably be assumed to be another 1-2 pound.

Siding on the Heavy side of things - I'm carrying almost 10 pounds of paint +pods + harness. I'm carrying another 6-8 pounds as a marker, and another 1/2 pound in paint in my hopper(200 rounds = 600 grams = .44 pounds).

The lighter and easier you can move and maneuver a marker, the longer an activity will be physically possible. It physically takes more work (levers and ****) to swing around a 3 foot stick than it does a 2 foot stick). Weight and length are heavily interrelated.

I was hoping this figure to be closer to 25, but 18-20 is still enough to make the point with - Go to the grocery store. Grab a 10 pound sack of rice. Carry the sack over your forearm the entire grocery store trip, switching off as necessary. Now..consider that airballers are playing with about double that amount of additional weight over their legs. Why would you want that to be any heavier?



All things aside - your marker does the same thing mine does - slings paint down field. So. Keeping that in mind -yours should be sufficient in seeing if you like airball. But...keep in mind the example I made above - and consider it before buying your next marker. Remember - a paintball marker doesn't know if its being pressed up to a tree or an air bunker...and won't function any differently in either situation. Air vs. Woods is just a question of how much weight you want to lug around the field, and how important it is for you to carry something that looks fairly real.
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Old June 4th, 2013, 08:32 PM   #4 (permalink)
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Originally Posted by dprimmy View Post
Yep-

There's a reason we like them light, small, short(er) and setup to look like anything but an actual firearm.


(all weights were googled along with conversion rates - accuracy unchecked...though sanity check passed)
Every additional pound (if you want to be technical - collective ounce) you're carrying adds weight to your setup. I carry 7 pods - which is estimated to be 980 rounds. At 3 grams per paint round - that's 2940 total grams. Grams-> Pounds conversion is 6.5pounds. This does not include the weight of pods - which can probably be assumed to be another 1-2 pound.

Siding on the Heavy side of things - I'm carrying almost 10 pounds of paint +pods + harness. I'm carrying another 6-8 pounds as a marker, and another 1/2 pound in paint in my hopper(200 rounds = 600 grams = .44 pounds).

The lighter and easier you can move and maneuver a marker, the longer an activity will be physically possible. It physically takes more work (levers and ****) to swing around a 3 foot stick than it does a 2 foot stick). Weight and length are heavily interrelated.

I was hoping this figure to be closer to 25, but 18-20 is still enough to make the point with - Go to the grocery store. Grab a 10 pound sack of rice. Carry the sack over your forearm the entire grocery store trip, switching off as necessary. Now..consider that airballers are playing with about double that amount of additional weight over their legs. Why would you want that to be any heavier?



All things aside - your marker does the same thing mine does - slings paint down field. So. Keeping that in mind -yours should be sufficient in seeing if you like airball. But...keep in mind the example I made above - and consider it before buying your next marker. Remember - a paintball marker doesn't know if its being pressed up to a tree or an air bunker...and won't function any differently in either situation. Air vs. Woods is just a question of how much weight you want to lug around the field, and how important it is for you to carry something that looks fairly real.


What the gun looks like is of no importance to me really.. I see what your saying about the weight. I'll definitely give into consideration a smaller gun for my next purchase. I have just been playing woodsball for the past couple of months and am just now taking the steps to going to a real field. Honestly I just don't want to go to a field to play speedball with such a large gun and not be picked by any team because of it.

I've already chosen that I'm not going with the stock (because of your 'swinging a three foot stick and a two foot stick thing), but that doesn't really help with the weight of the market though.

I guess all I can do is go and see how the marker works on such a small field. I will definitely keep you guys posted and let you know how it goes. Thank both of you guys for the input!
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Old June 4th, 2013, 09:12 PM   #5 (permalink)
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So you understand the waving a stick thing better, along with the "levers and S---" comment


Lever - Wikipedia, the free encyclopedia

TL;DR - basically - think about using a shovel to scoop dirt out of your yard. The shovel spade (i think that's what that part is called) is the short part, the ground you're digging and pivoting against is your fulcrum, and your load is the mound of dirt you're lifting.


The Further you are from the fulcrum, the less work it takes to lift the dirt out (longer handle)
The further your load is from the fulcrum, the more work it takes to lift the dirt out (deeper hole)

Now think of your arm and lifting buckets of water. Is it easier to lift a 5 gallon bucket of water in front of your body? Or at arm's length?

Apply to a paint marker. The further it extends from your body, the harder it is to lift


About your fear of getting picked last? Don't be worried about it. People pick me first because I have a jersey and pants - or my name on the back of my shirt - or because I have a marker that doesn't look like a rental gun. Does this mean I'm good? Hardly. I've met people who can shoot better with their <insert seemingly crappy marker here> than I can with my $1200 setup.

The biggest things you can do on an airball field to be an asset are:
1) Communicate. TALK to your team mates. Scream. Get comfortable throwing your voice - and if you see someone - call the bunker. At a minimum - make sure your back/mid knows. (For what I can't shoot - I can communicate... loudly enough and effectively enough that I've been known to throw the other team's calls off.... yeah... loud )

2) Follow the plan. As you're walking to your air bunkers - usually people will be asking who is going where. Fill in where you see a gap. 2 on each side, one in the middle is the usual 5man format. If there's a vacant spot - its yours. No complaints

3) Don't be afraid to get hit. Being squeamish and hiding in the back behind a can or tower is going to do 1 of 2 things:

a) Get you noticed as being timid and afraid of movement (getting hit)
b) being the last alive and requiring a run-thru or bunkering to get you out. Being bunkered isn't fun. Being hit at close range isn't fun, and having 2 people run you down simultaneously isn't fun.

So 3- Take chances. Nobody is going to be pissed at you for getting knocked out. It happens. You're honestly not letting anyone down.

Last edited by dprimmy; June 4th, 2013 at 09:42 PM..
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Old June 5th, 2013, 04:05 AM   #6 (permalink)
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b) being the last alive and requiring a run-thru or bunkering to get you out. Being bunkered isn't fun. Being hit at close range isn't fun, and having 2 people run you down simultaneously isn't fun.

So 3- Take chances. Nobody is going to be pissed at you for getting knocked out. It happens. You're honestly not letting anyone down.
but the best thing in the world is surviving a bunker to say haha screw you
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Old June 5th, 2013, 08:55 AM   #7 (permalink)
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If you do get bunkered and the person who does it isn't a raging douche, go congratulate them. Bunkering somebody is a huge rush, and is fairly risky as well. Then name of the game is fun, so keep it friendly. (because when you take a couple close shots to your head, you'll either want to curl up, or come out swinging. It's part of the game though, 99% of the time, whoever did that to you wasn't trying to hurt you)
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Old June 5th, 2013, 10:20 AM   #8 (permalink)
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Don't get too worried about this whole idea behind bunkering.


From what I've seen - they split up beginner and advanced at most fields (unless there aren't enough players to run 2 groups).

Beginners and people owning mechanical markers are less likely to perform a run-thru than someone a bit more experienced.
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Old June 5th, 2013, 04:25 PM   #9 (permalink)
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yeah that one time i played at DBS with Trbo, i was nice enough to only run down Trbo and the other guy who was rocking a valken soft good setup and a sniper/axe
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Old June 5th, 2013, 06:39 PM   #10 (permalink)
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ya and i was kicking myself for letting you....
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