creating a new scenario game and theme - Paintball Forum - Paintball guns and gear forums

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Old July 1st, 2005, 11:22 PM   #1 (permalink)
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creating a new scenario game and theme

hey guys i am creatiting a new field and i am using this field for a scenario theme. I got about 300 acres. I need an ideal for a theme i have one but i dont know if it would be to contrivercial.

vietnam battle for Hamberger hill. This isn,t really a real recorded battle but i have a few storyies of it actually has happened. What do you all think about this theme and if not this one what would be a good theme for wooded land

thanks
guys for your help
also organizing this theme i want to give prizes but i really don know how to do placing on this i thought about going by a point system for example.
there will be lines and boundries also markers of feet. i thought about after so many yards taking that the teams recieve so many points, but if the teams fall back they lose points. i also thought if i have a 2-3 day game like this that the point system would be verry hard to track. does anyone have any advice for this

plus any ideals for my new scenario field could you guys give me ideals of what to do to make this field better bunkers or characters
thanks i can use all the feedback i can get thanks
roger
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Old July 4th, 2005, 09:44 PM   #2 (permalink)
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Well, depending on how serious you are, how many people youíre expecting to get, and what kind of resources you have at your disposal means a lot when creating a scenario game.

They do not always have to be historical. Sci-fi is also popular, as well as zombie themes. Just use your imagination!

I could offer more help, but if itís not so serious, they I think itís not worth my time to pour out ideas.

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Old July 4th, 2005, 10:12 PM   #3 (permalink)
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how about springfield (simpson) vs South park...lol

be creative...look at some movie that are out read some books ... you'll get an Idea

are you going to build structures or will it be bunkers that would determine a good story line as well.

Good luck
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Old July 6th, 2005, 12:21 AM   #4 (permalink)
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yes i am wanting to build buildings and towers. the kind i want is not decided. i went to silverdollar city and saw the kids play area i thought to my self that would be great only if i had the lumber. you would have to see it to know what i am talking about. its just like one big wooden playgrond dont know how to explain it but it would be great for a scenario game.
i have a whole design for a theme just deciding on the theme. i would like to use a war theme like vietnam war hasn,t yet been done that i know of
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Old July 6th, 2005, 12:26 AM   #5 (permalink)
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post a pic of the land and hamberger hill is a good idea for a wooded area but again scenario games arent always historical. if the nam' sceneario doesnt work u should try something funny.....like what nelspot said
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Old July 11th, 2005, 12:18 AM   #6 (permalink)
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This has probably been done but,try a battle from Civial War. No hoppers or loaders,you can only load one ball at a time.
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Old July 11th, 2005, 12:37 AM   #7 (permalink)
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scenarios take alot of time and work to plan and run smoothly. If you want an average crowd to come and play its going to take alot of work. Your going to need refreshments, bathrooms, good playing fields (dont send players into unscouted areas), employees, judges, and not to mention a huge area to park and camp (especially if this is going to be more than 1 day). just remember to plan right and know what your getting into.
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Old July 11th, 2005, 12:57 AM   #8 (permalink)
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something tells me u should open a commercial field..
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Old July 11th, 2005, 01:34 AM   #9 (permalink)
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Old July 31st, 2005, 10:55 AM   #10 (permalink)
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A vietnam scenario would be great... how about like a battle of Hiro Jima scenario... the winning team gets to raise their flag
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Old August 1st, 2005, 12:42 PM   #11 (permalink)
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I went to a Vietnam stlye arena a few weeks ago. Most people didnt play along so the scenario wasnt all that big of a deal. We just shot each other lol
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Old August 1st, 2005, 12:57 PM   #12 (permalink)
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u should have 2 sides
then there is a big open field with a flag pole
and surrounding it is a platform
when u go up onto the platform u cant have ur gun and the first team to raise there flag there would be the winner


or have like multiple flag spots that would be ur points system like zone control
that would be sweet


anyways my $.02
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Old August 1st, 2005, 04:32 PM   #13 (permalink)
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Why not do a scene from 'The Patriot'? Its an awesome movie.

OR

Do 'saving private ryan'. Heres a brief description:
You start of vastly outnumbered. You main objective is to get private ryan back home.
You go through the city and the "enemy" is there. You make it through with some men.
Then you meet up with a demo man. (armed with rocket launcher for anti tank mission)
His name is private something... but you mistake him for ryan. You find out hes not ryan blah blah. At least you got a demo man, you'll need him.you head north looking for Ryan hes stationed under fire with a couple men... You need to bring some suppressing fire. Unfortunately 2 tanks come. Blah blah, save his ass, and head home.

Saving private ryan would be my choice for one.
Heres main objective: Save Ryans ass.
(secondary obs): Get demo man, destroy encampment

Note: Ryan nor your captain can die.

Lol, i love that movie.
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Old August 2nd, 2005, 09:38 AM   #14 (permalink)
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do a scenario on Stalingrad and do it good, most of the others suck ass
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Old August 3rd, 2005, 06:56 PM   #15 (permalink)
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Old August 3rd, 2005, 07:51 PM   #16 (permalink)
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There is already a battle of the bulge in missouri
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Old August 5th, 2005, 02:26 PM   #17 (permalink)
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The Civil War concept would be good for a one-day event. 1-shot is too much like a pump game though. I'd said allow players to have their feednecks one which essentially gives them 3 at a time. This would be a great way for players to learn accuracy as well as how to fire a barrage as a team.

As far as points are concerned, to determine the winning team, have a couple stopwatches at each flag, preferably with a ref to handle them. When a team raises a flag/tags a pole etc., the stopwatch for their team is started and the stopwatch for the other team is stopped. This can also be done with a watch and a time log on paper.

For prizes, you can have the generals give out missions and, when a squad/player completes a mission, their name is written down and those who complete the most missions for each side win a prize. Also, you can take a vote from each team for a team MVP award.

Take care of your generals though with at least a trophy if not a case of paint or something since being a general means not firing a shot (hopefully!).

I also heard of a Federation vs. Klingons game near here that went pretty well. Just be aware that you CANNOT put this on by yourself. You'll need to have refs etc. and be very clear on what the rules are, especially concerning cheaters, LAWs, grenades, mines, field paint etc.
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Old August 5th, 2005, 03:42 PM   #18 (permalink)
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How about a HALO styled senario. I don't have an imagination, so i wouldn't know how to set it up but it would be cool.

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Old August 13th, 2005, 08:51 PM   #19 (permalink)
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you should do one like the movie we were soldiers if u want to do a vietnam scenario
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Old August 13th, 2005, 09:04 PM   #20 (permalink)
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Old August 13th, 2005, 09:13 PM   #21 (permalink)
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Quote:
Originally Posted by DynastyMan
A vietnam scenario would be great... how about like a battle of Hiro Jima scenario... the winning team gets to raise their flag
That would be Iwo Jima. And the famous flag raising picture was done before the island was even taken over. It was very early in the battle.
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Old August 14th, 2005, 11:18 AM   #22 (permalink)
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a civil war game would be great, no hoppers allowed
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Old September 4th, 2005, 12:02 AM   #23 (permalink)
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how about hippies vs hippy haters lol
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Old September 27th, 2005, 11:31 PM   #24 (permalink)
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some sort of deviation on capture the flag. sounds tame, but that game is a constant because of its inheritant potential. perhaps you could through a twist such as "assault" in online halo2. something to the affect of having to "occupy" a certain zone for an amount of time. i also think that the "zones" idea is great. you'd probably want the zones close enough that you can see what's going on in the other two zones, but not close enough to do SERIOUS firing on the other zone(s). i suppose that would entail a longer distance apart, but without dense foliage
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Old September 27th, 2005, 11:41 PM   #25 (permalink)
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i wouldn't install themes that go against the basic structure of paintball. and i think having differing requirements for each team is also a bad idea.................but........ another thought would be to have one team "defending" in a way, and another trying to eliminate them. you could use a large area in something like this. i have to admit this idea is inspired by a videogame as well: the "mercenaries" online play in splinter cell pandora tomorrow. in that you have one team trying to "arm" certain devices, and the other trying to eliminate them. you could do something quite similar. you'd want to spread things out and have maybe 2x as many devices to "arm" as people on the defense. your "offense" team should have to "regenerate" immediately upon death; but would have to go back to a point on the other side of the field first. then there would be a time limit. number of things "armed" after time is up would be the thing. of course the "offense" would need guns as well, unlike the video game. and here's a thought: though you'd want the same number on offense or defense, you could make the offense have to wear a bright jersey or something so they would be easy to spot. perhaps the defenders would not regenerate, or rather would have to wait a few minutes if the time limit is long; or just have no time limit, no regeneration at all, and whoever has the most objects "armed" would be the winner. would have to play two games of course and switch sides.

Last edited by uzibear; September 27th, 2005 at 11:47 PM..
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