it feels almost identical to the rotor, in terms of weight distribution. This is a good thing.Personally - I prefer the balance and feel of a rotor atop my markers when compared to the Too/B.
...I'm probably getting a spire coming up - so I'll be able to comment on that soon too.
well if it is going to be random we might as well just pull numbers out of our ass.Or we can take a hopper - toss in about 100-120 rounds at random..and see how heavy they are.
i see what you are saying but the problem is some people are great at reloading and some are not, some have different sized pods, but if you take the weight of a completely full hopper, you are saying this is the maximum it will ever way (yes i know paint and batteries will differ slightly) its like the cerb weight of a carReasonable estimates exist within a reasonable range. I mean -if we want to be hyper scientific about this - we could conduct 400 trials of this per hopper and average the paint quantities - but wouldn't it just be easier to perform it once and know the results are going to be relatively close?
But again - I can cram 170 rounds into a Rotor at the start of a game, but after the first 8 seconds...unless its 100% empty..I'm hard pressed to get more than 140 more into it. Are we better evaluating a situation on ideals, or real world values? Is a solenoid that can cycle 85 times per second any better than one that can cycle 45 times per second in an environment restricted to 12.5 cycles? So - without a perfect storm situation (fully fully reloaded)- does that max-cap figure actually have value? What percentage of the time is that? Or are we better off taking the capacity of the hopper in a more functional situation and evaluating that?
After mulling over this again and again - I'd be interested in knowing 3 things about a hopper:
1) Can I fit a full 140 round pod in the hopper from a firing position.
2) The alleged hopper capacity.
3) The empty weight.
We reload in 130-160 round increments...so fitting 20-30 extra rounds only benefits me through the first 8-10 seconds of any game I play. If I'm ramping and playing tourney-style? that's ~3 seconds.
hmm...funny thought - Hopper capacity is a function of the capacity of a pod....sorta.