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Discussion Starter #1
I was laying in bed last night after playing with my Ion ; thinking. I was tryin out the modes, etc, and set it to full auto and let my daughter shoot up the tree in the yard. Then I got to wondering how the modes like that affect rec play. I know where I used to play seemed everyone was using full auto. I started with a Custom98, stock, then upgraded to an 03 BKO. Neither of which would do full auto. And I have also noticed a lot of markers ( Worrgames Select Fire for example ) seem to be following this trend. I dont know where Im going with this exactly, just want some input from others. Personally, I could care less if a marker could shoot 40 BPS, as long as you did it in semi mode. Seems to take the player out of the game when all you have to do is "spray and pray" Thinking of buying a pump because of my new revelation.
 

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In woods, it is all about aiming. I usually use like about 20 balls per game and sometimes more when I start spraying but basically it is useless for me to have auto and it wastes A LOT of paint.
 

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I've got a different opinion than you guys. Fast ROF is important in any style of play, perhaps moreso in woods than speedball. When I played woods, I was an extremely aggressive player. To me, it was all about keeping my opponents' heads down, and leaving them oblivious as to my position. I never enjoyed playing 30-minute games, waiting for someone to walk by, so you can pull out l337 sniper skills and go on a n00bhunt. I guess this is why I made a really smooth transition from woods to speedball.
 

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Discussion Starter #4
Im with Pizza on this one. Where we play is a mixed terrain, some wide open spots, and some really dense cover also. And along with Pizza, one time I provided massive cover along with a few others, while a super agressive player ran around and started taking the other team out from behind. We have guys that shoot a case of paint on one Saturday afternoon. Yes 2000 balls. In the woods. ROF isnt the issue really, but full auto kinda irks me. But a lot less than it did, lol, now that I can do it too.
 

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some of the woods where i play have some open areas. ROF matters.

it's getting harder and harder for people to compete with mech spyders and tipps and pumps. electro pneumatics are getting cheaper (ion) and sure, i can afford one, and i can walk it fast enough, but that's not how i want to play.
 

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^ Im in the same boat as Tippy. Most places, well all the places I pay at dont allow the auto setting. I would have to agree though that high ROF does have its place.
 

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PizzaMiLiTiA said:
I've got a different opinion than you guys. Fast ROF is important in any style of play, perhaps moreso in woods than speedball. When I played woods, I was an extremely aggressive player. To me, it was all about keeping my opponents' heads down, and leaving them oblivious as to my position. I never enjoyed playing 30-minute games, waiting for someone to walk by, so you can pull out l337 sniper skills and go on a n00bhunt. I guess this is why I made a really smooth transition from woods to speedball.
I disagree... Where you think you would stand more of a chance with a pump. Woods or Speedball? I do agree however that full-auto is very very much a waste.
 

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tippyninja said:
tom kaye much?? ;)

yeah my gun as a auto option, but ive never used it, mainly because i can walk faster and there is no skill invloved in auto
my sig much? :p lolz, i jacked it off someone from pbn anyway. But i think the quote is cool enough to justify the crime.

I'm going to ignore the whole "why shoot fast?" question, since i think ur post focused more on how modes enable this firepower to be used.

About full/auto in rec play (or just general modes) kinda pointless. Really, anything beyond what ur fingers can acheive (15/16bps) is TOO MUCH. Honest and true. 15bps can not be dodged! U can not walk through a rope of 15bps. After that is just gets dangerous and leads to injury. Something fields do not need. Also w/ very high rof ramping or full auto modes, it can be easy to just not release the trigger soon enough. Meaning instead of the 6 balls that would hit the kid, it's now 20-in the head.

As said, it just isn't safe for this very high rof modes to be used in a rec play enviorment where all the players may not be aware that they are in use. Not only that, it can intimidate them.....driving them away from the game.

Let ur fingers do that talking. Show me ur skills, not ur expensive board's programs.
 

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I think it really depends on your style of play. There is no cure all/ kill all answer.

If you are more of a suppresive fire type person, then high ROF is great for you. If you are more of a flanker then it might not be as important.

It really depends on your personality on the field and playing style.
 

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Personally, I don't care whether or not a person uses full-auto in rec play. It's up to them. I wouldn't do it because it's a waste of paint. My field has restrictions and is VERY strict on keeping any gun below 15bps, electro or not.

I'm going to raise a question (sorry if I hijack). What about 3 shot burst and 5 shot burst? Would you have any problems with these modes in rec play? They are slower than full auto, but usually faster than someone (like me) can shoot in semi. I actually like using 3-shot because it gives a better chance of hitting someone (without wasting all the paint in full auto).
 

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Discussion Starter #13
Mushroom, not hijacking at all. ROF means nothing to me. It how easily it is attained thats kinda had me wondering. I mean, granted an Ion ( the marker I was using) only does 10 bps in full auto, which is a lot less than most can do by walking a trigger, but my 5 yr old daughter was doing it. I cant walk a trigger very fast, not sure if the rate I can personally do it at. But imagine walking thru the woods, when all of a sudden you get incoming fire from the side. In full auto, or 3 shot for that matter, all I have to do is squeeze and turn. Now if we were playing semi only, I would be much more likely to get shot or miss ; as the surprise and trying to find where its coming from, etc would probably throw off my rhythm (sp) Like Bobide said, where as you might have only got shot once, it becomes a dozen times now. And after all it is rec ball, and we have a lot of younger and new players.
 

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Discussion Starter #15
Pballfreak19, exactly, you are enforcing what I was saying, although I dont think you meant to. One busted ball and youre out. But overshooting etc is an issue with ramping, auto, 3 shot burst.
 

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when i play, ill go through a case of walmart paint..

i dont use full auto but my fingers dont stop moving, im always running from one bush to another or chasing someone down.. i knbow what you mean by shooting alot, then you know hes out, but by then, theres ~20 balls in the air.

Woods ball is supposed to be all "tatical" and stuff. Dont marines and such carry full auto weapons... they dont just jump up, pull off a shot and hide for 20 more minutes.. theyre out there lighting there asses up. Now granted its for your life but still. just my $0.02
 

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yeah, i play woodsball in a aggressive manner.

I sling paint if i know where u are in the hopes to get u out if u peek out, or to keep u back so someone can advance. I don't like sitting in 1 bunker the whole time, unless i've plenty of targets. But i usually move to far up so i'm all alone (and i've had to change my style b/c of this)
 

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Discussion Starter #20
ROF = rate of fire, BPS = balls per second, you measure rate of fire with balls per second
 
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