Staying mobile is probably one of the most important advantages that pump/stock class players have over heavy shooters. By packing light on the field you can snap quicker and run faster in addition to carrying less mass for the enemy to shoot at. With your speed try to outflank the enemy and hit them from the side. If you can nail them once they start moving or firing it will add to their confusion.
If the enemy hasn’t seen you yet either advance or wait for him to and hold your fire until you feel reasonable of a sure hit. If you can, move while someone is firing in order to conceal your sound.
Use your lack of firepower as an advantage. Aim to make the first shot count. The majority of experienced players expect to be shot at by a burst and most won’t duck every time they hear a single shot (such as a new player might), especially if they don’t know who the shot is aimed at or from where...
“What are the chances that'll hit me?”
Even if you miss they may not know your exact location so it will be difficult for them to orient themselves effectively behind cover to prevent the next one from hitting. Don’t make any sudden movements and you might be able to fire 2 or 3 before they can counter. I pulled this off against someone 150' in front of me. We were both behind bunkers and even after 5 shots he still couldn't pinpoint my location before being taken out. He wasn't even aware that his mask was exposed to me the whole time since it's harder to track individual paintballs to their source. Occasional firing is the key until you are spotted.
Go with someone- Bring along someone to cover you while reloading or to suppress fire. These and in several other situations pump players would be at a big disadvantage without anyone else to back them up.
If running stock reload whenever you can. Being limited to 10 rounds is bad enough without entering a firefight carrying only ½ of that. This also includes 12 grams. I wouldn’t waste an almost full one just to get back a couple extra shots. If you’ve shot most already (PBs/12Grams), reload as soon as you have a chance, not when you need to. Be quick about it because it usually broadcasts that you are temporarily defenseless and you are likely to be charged.
Don’t carry your 12-grams in one pocket since they will likely rattle while running. If you can’t afford a harness, put one 12gram in each pocket or use a shotgun bandoleer.
Be aware of your surroundings. If you get into a situation and you feel that you will be soon bunkered be ready to shoot the attacker. If he is shooting at you while running towards, don’t be afraid to try to shoot him back. You will have a more accurate aim then he does and might tag him first.
If the enemy hasn’t seen you yet either advance or wait for him to and hold your fire until you feel reasonable of a sure hit. If you can, move while someone is firing in order to conceal your sound.
Use your lack of firepower as an advantage. Aim to make the first shot count. The majority of experienced players expect to be shot at by a burst and most won’t duck every time they hear a single shot (such as a new player might), especially if they don’t know who the shot is aimed at or from where...
“What are the chances that'll hit me?”
Even if you miss they may not know your exact location so it will be difficult for them to orient themselves effectively behind cover to prevent the next one from hitting. Don’t make any sudden movements and you might be able to fire 2 or 3 before they can counter. I pulled this off against someone 150' in front of me. We were both behind bunkers and even after 5 shots he still couldn't pinpoint my location before being taken out. He wasn't even aware that his mask was exposed to me the whole time since it's harder to track individual paintballs to their source. Occasional firing is the key until you are spotted.
Go with someone- Bring along someone to cover you while reloading or to suppress fire. These and in several other situations pump players would be at a big disadvantage without anyone else to back them up.
If running stock reload whenever you can. Being limited to 10 rounds is bad enough without entering a firefight carrying only ½ of that. This also includes 12 grams. I wouldn’t waste an almost full one just to get back a couple extra shots. If you’ve shot most already (PBs/12Grams), reload as soon as you have a chance, not when you need to. Be quick about it because it usually broadcasts that you are temporarily defenseless and you are likely to be charged.
Don’t carry your 12-grams in one pocket since they will likely rattle while running. If you can’t afford a harness, put one 12gram in each pocket or use a shotgun bandoleer.
Be aware of your surroundings. If you get into a situation and you feel that you will be soon bunkered be ready to shoot the attacker. If he is shooting at you while running towards, don’t be afraid to try to shoot him back. You will have a more accurate aim then he does and might tag him first.